Relic Hunter Demo
BUY FULL GAME HERE: https://frostdream.itch.io/relic-hunter
Fight through hordes of monsters to collect relics in this action packed roguelike! Gather the 4 diamond relics and bring them to the stone structure in the middle of the map to win! Be wary though, every 6 minutes an attack wave of monsters will attack the monument. Defend it or you will lose! Unlock powerful abilities as you level up! Then, regardless if you win or lose, take the coins that you obtained to upgrade yourself and the abilities you can get while playing.
Controls are typical of a RTS (Real Time Strategy) game. As this was made to stress test an engine in that genre I'm working on.
CONTROLS:
- Right click to move
- 1 to use Whirlwind
- 2 to use Axe Throw
- P to pause
- H to hold position
Tip!
Stand close to the large stone that is near the starting area to heal!
Still technically in development. Gameplay is all there. Just working on fixing bugs and improving performance. Also planned are more sound effects, and a lot more visual effects. In particular room transitions and for victory/defeat.
Status | In development |
Platforms | HTML5 |
Author | Frostdream Games |
Genre | Action, Adventure |
Made with | GameMaker |
Tags | Arcade, Bullet Hell, Casual, Indie, Pixel Art, Retro, Roguelike, Singleplayer, upgrades |
Development log
- Version 0.1.2 UpdateDec 14, 2022
- Version 0.1.1 UpdateNov 17, 2022
Comments
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so far, nothing about this game makes me want to purchase a full version of it
This is probably the most buggy game I have ever played,
For starters the character often decided to move to attack even though you just inputted a right click command to move anyways, secondly sometimes if you have too many enemies on screen you will inexplicably die for no rime or reason, third after the 6minute timer vanished and a considerable time had passed my character got teleported to the gravestone with all the surrounding enemies and I instantly died, this happened twice(both of the times I tried playing this)
This was made using an RTS engine I've been working on, so all units (including the player) have an "aggro radius" to auto engage enemies. That said, I can see how this can be an issue so I'll fix it in the next patch. Thanks for bringing my attention to it, I got too used to spam clicking to counteract it and became blind to it.
The 6 minute timer is for an attack wave that will attack the monument. You lose if either you are killed OR the monument is destroyed. So the idea is that every 6 minutes (not counting the time it takes to kill all creatures attacking the monument) you need to run back to defend the monument. In the next patch I'll also include things to try to better communicate this fact to players.
Thanks for commenting! If there is anything else you think isn't clear to players or is a bad experience please let me know!
If that's the case then in the base game it might be legit impossible to protect the base the footprint of the base makes it very unlikely that by the time the first wave spawns I will have enough wave clear to clear 10+ different enemies attacking the monument at the same time. In the single attempt I tried I lost more than 70% of the bases health just from wave 1.
It helps to focus on picking actives instead of passives in the build up to the first wave so that you can better clear it. Passives help more with staying alive and for later in the game as enemies get stronger (they'll change color when that happens). That said, yes it is very unlikely that anyone can beat the free version of the game. Since it is designed around farming coins from mimics and waves until you get enough upgrades to where you can beat it. It may be possible to beat it with no upgrades, but I certainly haven't been able to.
hi
relic hunter
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